Communication and Learning in Online Collaboration
The advent of global networking brings the promise of greatly
expanded collaboration opportunities – both for learning together and for
working together without geographic limitations. To realize this promise, we
need to recognize the different nature of communication, learning and work in
online settings of collaboration. This paper looks at groupware as a medium for
online communication and collaborative learning. It shows how these differ from
traditional conceptions of communication and learning focused on individual
cognition, and draws consequences for the design of CSCL and CSCW systems.
The advent of global networking brings the promise of
greatly expanded collaboration opportunities – both for learning together and
for working together outside of geographic limitations. Carefully designed
groupware and corresponding social practices must be developed if we are to
realize these opportunities. At the core of this is an understanding of
communication in online groups and how software can support the specific needs
of this new form of interaction.
Collaboration
generally involves the building of group knowledge. In collaborative learning,
the explicit goal is to build some knowledge that might answer an initial
question posed by the group or provide group members with a deeper
understanding of a topic they are studying. In collaborative work, the group
generally must build knowledge needed to accomplish a task, if only knowledge
about how to divide up and manage the work.
Learning, work and
coordination in groups requires communication. This is particularly apparent in
online group activities, because the subtle forms of communication that we take
for granted in face-to-face interaction – such as non-verbal expressions or
gestures – must be replaced with explicit forms of communication in online
situations.
Groupware to support
online work and learning by small groups must function primarily as a communication
medium. It must support the particular forms of communication needed in
computer-mediated interaction where the participants are separated
geographically and possibly temporally as well. This form of communication has
special requirements and needs its own theory of communication.
This paper starts by
reviewing the received conceptions of communication and learning, and then
contrasts with these the needs of online groups.
There are many general theories of communication. A
standard textbook by Littlejohn (Littlejohn, 1999) lists nine broad categories
of communication theories, that can be characterized as follows:
·
Cybernetics – calculates the flow of information between a message sender and a
message recipient, allowing for effects of feedback and transmission noise.
·
Semiotics – analyses the role of signs, symbols and language in communicative
interaction.
·
Conversation analysis – identifies structures of ordinary
conversation, such as turn-taking and question-response pairs.
·
Message production – considers how message production is
determined by the personal traits and mental state of speakers and by the
mental processes of producing the message.
·
Message reception – focuses on how individuals interpret the
meaning of communicated messages, organize the information they receive and
make judgments based on the information.
·
Symbolic interaction – views group, family and community social
structures as products of interaction among members; the interactions create,
define and sustain these structures.
·
Socio-cultural approach – emphasizes the role of social and cultural
factors in communication within or between communities.
·
Phenomenological hermeneutics – explores issues of interpretation, such as
problems of translation and historical exegesis across cultures.
·
Critical theory – reveals the relations of power within
society that systematically distort communication and foster inequality or
oppression.
These various kinds
of theories focus on different units of analysis: bits of information, words,
verbal utterances, communicative messages, social interactions, communities,
history and society. Although traditional communication theories taken together
address both individual and social views of communication and take into account
both face-to-face and technologically-mediated communication, they do not
directly address the particular combination of concerns in groupware. Groupware
of necessity combines technical, collaboration and learning issues, and does so
in novel ways.
Groupware is often
divided into CSCW (computer support for cooperative work) and CSCL (computer
support for collaborative learning), with one focusing on workplaces and the
other on schools. Certainly, this separation is justified by significant
differences between these two social contexts. However, it is also true that
learning and working – broadly understood – both take place centrally in both
contexts. If one closely observes the interactions of online groups
collaboratively working or learning, one sees that the workers engage in many
learning tasks and the learners do work of various sorts. Many forms of
contemporary work involve building knowledge and sharing it; students learning
collaboratively often work hard at establishing divisions of labor; some tasks
like negotiating decisions intimately combine working and learning. Because
collaboration is a matter of constantly sharing what one knows and maintaining
shared understanding (common ground), one can consider all collaboration to
have the structure of collaborative learning.
The very phrase,
“collaborative learning” combines social and individual processes. The term
“learning” is commonly taken as referring to individual cognitive processes by
which individuals increase their own knowledge and understanding. The
collaborative aspect, on the other hand, explicitly extends learning to groups
interacting together. Recent discussions also talk about “organizational
learning” and “community learning.” Furthermore, contemporary pedagogical
research literature emphasizes that even individual learning necessarily takes
place in social settings and builds on foundations of shared or intersubjective
knowledge.
Our accustomed ways of thinking and talking
about learning and communication tend to center on the individual as the unit
of analysis. This common sense or folk theory view can be ascribed to
traditional Western philosophy, which since Socrates and especially since
Descartes has taken the individual as the subject of thought and learning. The
variety of twentieth century communication theories can be seen as a heritage
of different philosophies that arose in previous centuries. Foundational theory
used to be the provenance of philosophy, but has recently become the task of
interdisciplinary social sciences, including communication theory.
As diagrammed in
Figure 1, philosophies prior to Hegel provided foundations for the learning
sciences focused on the knower as an individual. Hegel (Hegel, 1807/1967), however, tied knowledge to broad social and
historical developments. Marx (Marx, 1867/1976) then grounded this in the concrete
relationships of social production, and Heidegger (Heidegger, 1927/1996) worked out its consequences for a philosophy
of human being situated in worldly activity. Sociologists, anthropologists,
computer scientists and educators have extended, adapted and applied these
approaches to define theories that are now relevant to groupware, cooperative
work and collaborative learning.
Different theories of learning are concerned with
different units of analysis as the subject that does the learning. Traditional
educational theory, such as that of Thorndike (Thorndike, 1914), looks at the individual
student, and measures learning outcomes by testing for changes in the student’s
behavior after a given educational intervention. From such a perspective,
pedagogical communication consists primarily of an instructor conveying fixed
knowledge to students.
In the 1950’s and
1960’s, there was considerable research on learning in small groups (Johnson & Johnson, 1989). This was, of course, prior to interest in
groupware support for online learning. While it was still generally assumed
that the important learning was that which the individual student retained,
there was explicit concern with the interactive processes within small groups
of learners working together. It was clear that the group activities had to be
structured carefully to promote cooperation, inter-dependence and learning; and
it was recognized that participants had to learn how to cooperate effectively
as well as learning the subject matter.
A more radical
redefinition of learning took place with the analysis of situated learning
within communities of practice (Lave, 1991). Here, the life-cycle of a community was
taken as the primary learning process, and the learning of individual community
members was defined by the trajectory of their roles within the evolving
community. For instance, even a relatively stable apprenticeship community can
be seen as a group learning situation, in which new members gradually become
acculturated and promoted. This view spread to the business world as it became
concerned with the nature of corporations as “learning organizations” in a
knowledge society (Argyris & Schön, 1978). With these themes, work, learning and social
interaction come together inextricably.
With the rise of the
Internet, it became obvious that technology might be useful in providing new
communication media for learning communities. CSCL was founded based on the
idea that classrooms could be structured on the model of professional
communities of practice that collaboratively built knowledge, such as
scientific theories (Scardamalia & Bereiter, 1996). New groupware communication environments
would structure student contributions to online threaded discussions into
knowledge-building processes of collaboration. Work became a model for
learning, even as knowledge building became a way of life in workplaces.
The new learning
theory was founded on a constructivist theory of knowledge: knowledge was no
longer viewed as a body of facts that teachers could package as explicit
messages for reception by students, but more as a subtle developmental process
in which students had to construct new understanding based on their current
conceptualizations (Papert, 1980). Furthermore, following the principles of
Vygotsky (Vygotsky, 1930/1978), knowledge was seen to be generally
constructed socially in interactions among people before it was internalized as
individual knowing. This social aspect was further developed into activity
theory by Vygotsky’s followers, emphasizing that individual cognition is
mediated by physical and symbolic artifacts and that it centrally involves
socio-cultural aspects.
Theoretical positions (e.g., in (Resnick, Levine, &
Teasley, 1991)
or (Solomon, 1993)) on the issue of the unit of
learning take on values along a continuous spectrum from individual to group:
·
Learning
is always accomplished by individuals, but this individual learning can be
assisted in settings of collaboration, where individuals can learn from each
other.
·
Learning
is always accomplished by individuals, but individuals can learn in different
ways in settings of collaboration, including learning how to collaborate.
·
Groups
can also learn, and they do so in different ways from individuals, but the
knowledge generated must always be located in individual minds.
·
Groups
can construct knowledge that no one individual could have constructed alone by
a synergistic effect that merges ideas from different individual perspectives.
·
Groups
construct knowledge that may not be in any individual minds, but may be
interactively achieved in group discourse and may persist in physical or
symbolic artifacts such as group jargon or texts or drawings.
·
Group
knowledge can be spread across people and artifacts; it is not reducible to the
knowledge of any individual or the sum of individuals’ knowledge.
·
All human
learning is fundamentally social or collaborative; language is never private;
meaning is intersubjective; knowledge is situated in culture and history.
·
Individual
learning takes place by internalizing or externalizing knowledge that was
already constructed inter-personally; even modes of individual thought have
been internalized from communicative interactions with other people.
·
Learning
is always a mix of individual & group processes; the analysis of learning
should be done with both the individual and group as units of analysis and with
consideration of the interplay between them.
The different
positions listed above are supported by a corresponding range of theories of
human cognition. Here are some representative theories that focus on the group
as a possible unit of knowledge construction:
·
Collaborative
·
Social Psychology. One can and should study knowledge
construction at both the individual and group unit of analysis, as well as
studying the interactions between them (Resnick
et al., 1991).
·
Distributed Cognition. Knowledge can be spread across a group of
people and the tools that they use to solve a problem (Hutchins, 1996; Solomon, 1993).
·
Situated Cognition. Knowledge often consists of resources for
practical activity in the world more than of rational propositions or mental
representations (Schön, 1983; Suchman, 1987; Winograd &
Flores, 1986).
·
Situated Learning. Learning is the changing participation of
people in communities of practice (Lave & Wenger, 1991; Shumar &
Renninger, 2002).
·
Zone of Proximal Development. Children grow into the intellectual life of
those around them; they develop in collaboration with adults or more capable
peers (Vygotsky, 1930/1978).
·
Activity Theory. Human understanding is mediated not only by
physical and symbolic artifacts, but also by the social division of labor and
cultural practices (Engeström, 1999; Nardi, 1996).
·
Ethnomethodology. Human understanding, inter-personal
relationships and social structures are achieved and reproduced interactionally
(Dourish, 2001; Garfinkel, 1967).
The goal of providing
effective computer support for collaborative learning is complex. Groupware
cannot be designed to support a simple model of communication and learning, but
must take into account interactions among many people, mediated by various
artifacts, and pursuing pedagogical goals at both the individual and group
unit.
The software itself
can be conceptualized as a mediating artifact of collaborative communication
and situated cognition: the technology introduces physical constraints as well
as sophisticated symbolisms (e.g., technical terms, icons and representations
of procedures like links). This means that students and workers must learn how
to use the groupware artifacts and that the technology must be carefully
integrated into pedagogical and work activities. Researchers trying to
understand how to design classroom pedagogies, workplace practices, computer support
and evaluation methodologies have had to turn to an assortment of theories of
communication, education and cognition, such as collaborative interaction,
constructivism, knowledge building, situated learning in communities of
practice and activity theory.
The circumstances of computer supported collaborative
learning introduce a number of significant and interacting factors into the
communication process. Most of these factors have occurred before separately:
telephones eliminate face-to-face visual contact; letter writing is
asynchronous; group meetings exceed one-on-one interaction; TV and movies add
technological manipulation of messages. However, groupware simultaneously
transforms the mode, medium, unit and context of communication.
The mode of groupware communication.
Groupware may mix many modes of communication, including classroom discussion,
small group meetings, threaded discussion forums, chat and email. Typically, it
relies heavily upon threaded discussion. This mode is asynchronous and allows
everyone to participate at their own pace; it can foster reflective responses
and equality of participation. However, the volume of communication and the
computer context with its restriction to typed text also encourages quick
responses with short messages. The asynchronous nature of this mode slows down
communication and makes it difficult to make timely group decisions and meet
short deadlines. Chat can speed up interaction, but increases the pressure to
respond quickly. If more than a couple of people are chatting, the structure of
responses can become confused. In general, each mode has pros and cons, so that
a careful mix of modes can take advantage of the affordances of each.
The medium of groupware communication.
The computer-based medium has inherent advantages. First of all, it provides a
persistent storage for documents, messages and interaction archives. A
well-integrated collaboration environment can help users to review, browse and
integrate records of related interactions from different modes – and associate
them with relevant digital artifacts, like diagrams, graphs, data, pictures and
reports. The computer can also lend computational power, manipulating,
organizing, processing and displaying information in alternative ways. For
instance, messages can be displayed by thread, chronology, type or author. The
more functionality a groupware environment offers, the more users have to learn
how to use it: how to understand and manipulate its interface and how to interpret
and take advantage of its options. The computer environment can be a
mysterious, confusing, frustrating and foreboding artifact with arcane symbols
and tricky functions – particularly until one masters the tool. Mastery of the
medium often involves understanding some aspects of the technical terminology
and model that went into the design of the medium and that is reified in its
interface.
The unit of groupware communication.
Collaborative learning or working often focuses on the small group of perhaps
four or five participants. Groups work and learn by brainstorming, sharing
information, reacting to each other’s utterances, discussing, negotiating
decisions and reaching common conclusions. The group learns something as a
group and as a result of the group process – something that no member of the
group would have come up with individually and perhaps something that no member
will quite leave with. Of course, a group is made up of its members, who bring
their own backgrounds, perspectives, prior knowledge and contributions to group
discourse, and who also take with them what they have learned from the group
interaction. So there is an individual unit of learning that is tightly coupled
with the group unit. Perhaps just as importantly, the group activity is
embedded in the larger contexts of a classroom or department, a school or
corporation, a society or economy. The goals of the group activity (tasks,
rewards), its constraints (materials, time), its medium (computer support,
meetings), its division of labor (group selection, mix of skills) and its
social practices (homework, native language) are given by the larger community
beyond the group itself. The individual, group and community all develop new
skills and structures through the influence of one unit upon the other; none is
fixed or independent of the others; learning takes place at each unit and
between them.
The context of groupware communication.
Group communication takes place primarily through discourse. Discourse is a
sequence of utterances or short texts in a spoken or written natural language
like English. Spoken language is quite different from standard written
language: it does not consist of refined, complete, grammatical sentences, but
includes many halting, ambiguous, garbled phrases. The significance of spoken
utterances is largely determined by the subsequent discourse. If some phrase or
meaning is problematic for the people interacting, they may engage in a
sequence of interactions to repair the problem. Chat tends to be similar to spoken
language, but it has its own conventions. Threaded discussion is more like
written language, although it is still interactive so that the meaning is
determined by sequences or threads of messages from different people. In
collaborative learning, one should not assume that an utterance is an
expression of some well-defined thought in the mind of an individual, but
should construct the meaning interactively from the on-going interaction of
utterances – much as the members do while collaborating. The discourse context
is embedded in the larger activity context, including various layers of
community. This larger context includes an open-ended network of physical and
symbolic artifacts (including technology and language), whose meanings have
been established through histories of use and have been passed down as culture.
Collaborative discourse is situated in the shared understanding of the group
members, which in turn is historically, socially, culturally situated.
The complexity of communication in groupware implies
that empirical assessment of collaborative accomplishments should take place on
the individual, group and community levels of analysis and should show how
these interact. Here are some common approaches:
Individual outcomes. Perhaps the most often used approach for
assessing collaborative learning is the traditional measurement of individual
learning outcomes under controlled conditions. For instance, individual
students might be given a pre-test prior to completing a collaborative learning
task. Then a post-test is administered to see if there was a statistically
significant improvement under various conditions. Extreme care must be taken in
defining comparable conditions. For instance, it is probably not possible to
compare conditions that are collaborative to individual, or computer-mediated
to face-to-face because the tasks under those different conditions are
necessarily so different: the activity task either involves or does not involve
interactions with other group members and/or with computer software.
Thread statistics. Group discourse in a threaded forum is often
measured by compiling thread statistics. For instance, the number of postings
per day or week shows the level of activity during different phases of a
project. The distribution of thread lengths can give an indication of the depth
of interaction. This kind of communication measure is especially appropriate
for comparing similar cases, rather than for making absolute measurements,
since thread statistics will be very dependent upon factors like teacher or
management expectations and reward schemes. Thread statistics provide a
convenient quantitative measure of discourse; they can give some comparative
indication of what is going on, although they are not very meaningful in
themselves.
Message coding. A method of quantifying a measure of the
quality of discourse is given by coding schemes. Discourse utterances can be
coded according to their content or their style. For instance, one could
determine the primary topics in a discourse and classify the individual
utterances under these topics. Then one could see who discussed what topics
when. Or one could classify the utterances according to a set of categories,
like: new idea, question, argument, summary, off-topic, greeting, etc. Analysis
of coded utterances can shed light on aspects of group process. Of course, it
cannot follow the development of a group idea in detail.
Discourse analysis. This is a labor-intensive detailed analysis
of an interaction based on a close interpretation of a sequence of utterances.
It requires some familiarity with the structure of interaction, such as
turn-taking, floor control, repair strategies. These structures are quite
different in computer-mediated modes of communication than in the face-to-face
situations that have been most analyzed. Despite its difficulty, this method of
empirical analysis is the most likely to yield a detailed understanding of the
group learning that has taken place. This is because the learning has
necessarily been made visible in the discourse. In order to conduct successful
collaboration, the evolving state of knowledge must be visible to all members
in the group discourse; this evidence of learning is retained in the traces of
discourse if they have been adequately preserved and properly interpreted.
Role of artifacts. Most collaborative activities involve more
than the core discourse. The discussions often revolve around coming to
increased understanding of a physical or digital artifact – for instance a
printed book or a computer simulation. The artifacts are embodiments of
meanings that have been embedded by the artifact designers or creators; new
users of the artifact must bring those meanings back to life. This is often an
important part of a collaborative task. A full analysis of collaborative
learning should consider the role of artifacts in communicating meaning –
possibly across generations, from creator to user – and the process by which
groups learn to interpret that meaning.
Computer support of one-on-one communication is well
understood. Systems like email may not be perfect, but they do the job for most
people. Collaborative communication is much harder to support, because it involves
sharing across multiple perspectives.
Shared meaningful media. The computer support media and the
curricular content materials are meaningful artifacts. They convey meanings
that group members must learn and come to share (Stahl, 2002a).
Social awareness. In communication that is not face-to-face,
there should be mechanisms to support social awareness, so that participants
know what other group members are doing, such as whether they are available for
chat (Graether & Prinz, 2001).
Knowledge management. A variety of tools should be provided to
help groups organize the information and artifacts that they are assembling and
discussing. These tools should allow knowledge to be organized by the group as
a whole, so that everyone can see the shared state of knowledge as well as
possible individual arrangements .
Group decision support. In order to arrive at a body of shared
knowledge, group negotiation and decision-making must be supported. There
should be mechanisms that foster both divergent brainstorming and convergent
consensus building (Stahl & Herrmann, 1999; Stahl, 2003a).
Shared learning place. The starting point for a groupware
environment is a shared repository and communication center, such as that
offered by CSCW systems. However, CSCL is different from CSCW because learning
situations are different from work situations in several important ways: there
is a teacher who structures goals and activities to facilitate learning rather
than for economic ends; the school’s culture differs from the commercial
culture in terms of methods and rewards; the group members in collaborative
learning are novices in the field they are studying, compared to the
professional experts in cooperative work. Groupware for schools needs special
functionality (Stahl, 2002b).
The nature of CSCL communication suggests that curricula
be structured much differently from traditional didactic teaching, lecturing,
rote practice and testing.
Support for group discourse. The centerpiece of collaborative learning
practice is the promotion of group discourse. Group members must be able to engage
in a variety of modes of discursive interaction. This is the way that knowledge
is constructed at the group level.
Scaffolding. The teacher’s role is to scaffold the group discourse. This means
providing tasks, structure, guidance and supports. These are offered primarily
at the beginning. As the students learn how to direct their own collaborative
learning, many of these supports by the teacher can be gradually withdrawn,
like the superstructure of scaffolding around a building under construction that
is removed when the building can stand on its own. The teacher functions mainly
as a facilitator of learning, rather than as a source of knowledge.
Pedagogical situations. The definition of goals, tasks, media and
resources is critical to the success of collaborative learning. Designing and
implementing effective pedagogical situations or opportunities for
collaborative learning is the subtle and essential job of the teacher.
Especially in the early stages, the teacher must also guide the students through
the collaboration process, modeling for them how to focus on key learning
issues and how to frame manageable tasks. Often, a teacher’s guiding question
will define an impromptu learning occasion.
Groups and communities. Ultimately, individual students should grow
into positions of skillful leadership within the larger learning community.
Practice within small groups builds that capability. In many ways, the small
groups mediate between the individuals and the community, providing a
manageable social setting for students learning interaction skills and
structuring an amorphous community into specialized units.
Learning artifacts. Artifacts are units of past
knowledge-building, externalized and made permanent in some physical, digital
or linguistic form. They facilitate the passing down of knowledge from one
generation of collaborative learners to another. By learning to interpret the
meaning of an artifact, a new group discovers the knowledge that a previous
group stored there. Pedagogical situations should contain carefully designed
learning artifacts.
Problem-based learning. An illustrative pedagogical method for
collaborative learning is problem-based learning for medical student (Barrows, 1994). Groups of students work with a mentor who is
skilled in collaborative learning and offers no medical information. During
their course of study, students engage in a series of medical cases that has
been carefully designed to cover the field of common medical issues. Students
discuss a case in a group and then individually research learning issues that
their group identifies, coming back together to explore hypotheses and develop
diagnoses. Exploration of a case involves deep research in medical texts and
research literature. The case itself is furnished with rich artifacts like
patient test results. Two years of mentored collaborative learning in small
student groups prepares the medical students for communicating collaboratively
as interns within teams in the hospital.
The nature of online groups holds the potential of
enabling forms of collaboration more powerful than is possible in traditional
face-to-face collaboration, unmediated by technology. The technology (a)
overcomes physical limitations, (b) provides computational support and (c)
creates new modes of interaction. We can see this potential of collaboration in
the realms of (i) communication, (ii) learning and (iii) work.
(i) The promise of collaborative communication. (a) Collaboration depends upon the people
who come together in a group. The “anytime, anywhere” nature of online,
asynchronous communication allows groups to interact without regard for
conflicting personal schedules, so that everyone who should be included can.
One can participate in special interest groups that are so narrow that no one
for miles around shares one’s passion. More people can be included in groups,
so that a group can draw the most appropriate participants from around the
world. The foundations of the still-distant vision of a global village are
gradually laid by the formation of small collaborative groups freed from the
traditional constraints of family and neighborhood to mediate universally
between the individual and humanity.
(b) The technology
allows users to express themselves in a neutral, textual format that hides
individual physical differences. It also allows users to retrieve and
manipulate past messages, and to respond to them at will. The fact that one can
express one’s ideas leisurely, when they occur, even if other group members
have moved on to other topics means that people who are hesitant or slower to
express their thoughts have more opportunity. Physical disabilities and
personal characteristics that restricted participation in the past –
immobility, accents, shyness – play less of a role now.
(c) The
characteristics of computer-mediated communication transforms the mode of
interaction. It takes the move from an oral to a literate culture further.
Communication in a wired culture can be more reflective, although it is often
the opposite. Communicated texts are persistent; they may be archived,
annotated, cut-and-pasted, reconfigured. This increases their power to refer
and link to other texts. However, the sheer increased volume of texts drives
users to skim more quickly and ponder less frequently. We still lack the
computational support to weed through the glut of information and present only
that which truly requires and deserves our attention.
(ii) The promise of collaborative learning. (a) Collaborative learning overcomes the
limitations of the individual mind. When an individual builds knowledge, one
idea leads to another by following mental associations of concepts. When this
takes place in a group, the idea is expressed in sentences or utterances, with
the concepts expressed in words or phrases. Actually, as we have seen, in
post-cognitivist views based on Vygotsky, Bakhtin or Heidegger (Bakhtin, 1986; Heidegger, 1927/1996;
Vygotsky, 1930/1978), the mental process is an internalization of
the more primary socio-linguistic process. That is, meanings are built up in
discourse – or in internalized dialogue – and then are interpreted from the
individual perspectives of the group participants (Stahl, 2003b). Online collaborative learning allows more
voices to chime in. By taking advantage of a persistent record of discourse,
group knowledge building can pay more careful attention to the textual linkages
interwoven in the texture of interactions, overcoming the rather severe
limitations of human short-term memory for knowledge building.
(b) Computational
support could further strengthen a group’s ability to construct and refine
their understanding or theories. Today’s collaborative knowledge management
tools are primitive, but already they allow groups to search the Web for
information and to scan through their own online conversations. The structure
of the Web itself permits hypertext linking of ideas, providing an alternative
to linear presentations of text. More sophisticated and adaptive structures are
possible by storing short units of text in a database and sorting or arranging
them in completely different ways for various presentation occasions (Stahl & Herrmann, 1999).
(c) Group learning
has a qualitative advantage over individual. It is not just that two minds are
quantitatively better than one or that the whole has a gestalt that exceeds the
sum of its parts. The synergy of collaboration arises from the tension of
different perspectives and interpretations. During discourse, a meaning is
constructed at the unit of the group as utterances from different participants
build on each other and achieve an evolving meaning. For successful
collaboration, a high degree of shared understanding must be maintained among
the participants. Spoken interaction has many subtle mechanisms for supporting
this, and computer-mediated communication must provide an alternative set of
mechanisms. Actual discourse is filled with repair activities to re-establish
shared understanding when interpretations become too divergent. But the small
and ubiquitous divergences of understanding within small groups also has a
powerful productive force, often hidden under the label of “synergy.” An
utterance is largely ambiguous in meaning until it is fixed by subsequent
utterances into the emergent meaning of the discourse. The openness of an
utterance to be taken differently by other utterances and to be interpreted
variously by different discussants opens up a productive space for interpretive
creativity. Combined with the diverse backgrounds and interests of group
members and by the complex characteristics of activity structures within which
collaborative discourses take place in the raw, the connotations and references
of utterances can be incredibly rich. Unanticipated new knowledge emerges
naturally from effective situations of group collaboration to an extent that it
could not from individual cogitations. In the literate world, new ideas are
printed for public critique and refinement. It the wired world, discourses take
place in online groups, whose situations and membership can take on virtually
limitless forms, resulting in new forms of knowledge building.
(iii) The promise of collaborative work. (a) In the information age, work centrally
involves knowledge building. The extraordinarily developed division of
intellectual labor means that many tasks are much more efficiently accomplished
if people can be found who have just the right expertise. Of course, this is
more likely if one can search the globe rather than simply looking in one
building for people. By enormously increasing the choice of people to work
together in an online group, one can then assign to each person just the tasks
that they are best at. Of course, this entails new overhead tasks, bringing the
right people together and managing the collaborative product. But in the long
run, this should mean that individuals do not have to do so much tedious and
routine work and can spend most of their effort doing what they do best. It
should also dramatically reduce the total amount of work that has to be done as
a result of dramatic efficiency increases. Unfortunately, we have yet to see
such benefits.
(b) Collaborative
work should be able to take advantage of the kinds of computer support that
individual work has recently gained. So far, most software is designed with a
model of work by individuals or by sets of individuals who send messages back
and forth. There is little software designed for groups as such. Given the
current state of technology, groups tend to take their assignment and break it
down into tasks that individuals can do, and then send their individual
contributions back and forth to combine them into a group product. What kind of
group productivity software or collaboration environment would allow the group
to work collaboratively and what forms of computational support would
facilitate this work?
(c) The Web,
supplemented by the myriad digital libraries now proliferating, provides access
to the record of human knowledge. Almost. When one looks closely, one sees that
there are still overwhelming barriers to making this a reality. The technology
is virtually there. But much of the interesting human knowledge is being held
back. In fact, the more valuable and sought after information is, the more
tightly it is restricted from public access. World leaders fan the flames of
fear and prejudice to limit global collaboration; employment conditions
restrict the sharing of expertise; vigorously defended legal structures
prohibit free access to intellectual property, from pop music to academic
writings. The ideology of the individual still holds back the promise of the
group to benefit from the products of collaborative learning and work.
The task of realizing
the promise of communication and learning in online groups sets an ambitious
technical, social and political agenda for our times.
Argyris, C., & Schön, D. A. (1978). Organizational learning: A theory of action perspective. Reading, MA: Addison-Wesley.
Bakhtin, M. (1986). Speech genres and other late essays (V. McGee, Trans.). Austin, TX: University of Texas Press.
Barrows, H. (1994). Practice-based learning: Problem-based learning applied to medical education. Springfield, IL: SIU School of Medicine.
Bereiter, C. (2002). Education and mind in the knowledge age. Hillsdale, NJ: Lawrence Erlbaum Associates.
Dourish, P. (2001). Where the action is: The foundations of embodied interaction. Cambridge, MA: MIT Press.
Engeström, Y. (1999). Activity theory and individual and social transformation. In Y. Engeström, R. Miettinen & R.-L. Punamäki (Eds.), Perspectives on activity theory (pp. 19-38). Cambridge, UK: Cambridge University Press.
Garfinkel, H. (1967). Studies in ethnomethodology. Englewood Cliffs, NJ: Prentice-Hall.
Graether, W., & Prinz, W. (2001). The social Web cockpit: Support for virtual communities. Paper presented at the International Conference on Supporting Group Work (Group '01), Boulder, CO.
Hegel, G. W. F. (1807/1967). Phenomenology of spirit (J. B. Baillie, Trans.). New York, NY: Harper & Row.
Heidegger, M. (1927/1996). Being and time: A translation of Sein und Zeit (J. Stambaugh, Trans.). Albany, NY: SUNY Press.
Hutchins, E. (1996). Cognition in the wild. Cambridge, MA: MIT Press.
Johnson, D. W., & Johnson, R. T. (1989). Cooperation and competition: Theory and research. Edina, MN: Interaction Book Company.
Lave, J. (1991). Situating learning in communities of practice. In L. Resnick, J. Levine & S. Teasley (Eds.), Perspectives on socially shared cognition (pp. 63-83). Washington, DC: APA.
Lave, J., & Wenger, E. (1991). Situated learning: Legitimate peripheral participation. Cambridge, UK: Cambridge University Press.
Littlejohn, S. (1999). Theories of human communication (6th ed.). Belmont, CA: Wadsworth.
Marx, K. (1867/1976). Capital (B. Fowkes, Trans. Vol. I). New York, NY: Vintage.
Nardi, B. (Ed.). (1996). Context and consciousness: Activity theory and human-computer interaction. Cambridge, MA: MIT Press.
Papert, S. (1980). Mindstorms: Children, computers and powerful ideas. New York, NY: Basic Books.
Resnick, L., Levine, J., & Teasley, S. (Eds.). (1991). Perspectives on socially shared cognition. Washington, DC: American Psychological Association.
Scardamalia, M., & Bereiter, C. (1996). Computer support for knowledge-building communities. In T. Koschmann (Ed.), CSCL: Theory and practice of an emerging paradigm (pp. 249-268). Hillsdale, NJ: Lawrence Erlbaum Associates.
Schön, D. A. (1983). The reflective practitioner: How professionals think in action. New York, NY: Basic Books.
Shumar, W., & Renninger, K. A. (2002). Introduction: On conceptualizing community. In K. A. R. W. Shumar (Ed.), Building virtual communities (pp. 1-19). Cambridge, UK: Cambridge University Press.
Solomon, G. (1993). Distributed cognitions: Psychological and educational considerations. Cambridge, UK: Cambridge University Press.
Stahl, G., & Herrmann, T. (1999). Intertwining perspectives and negotiation. Paper presented at the International Conference on Supporting Group Work (Group '99), Phoenix, AZ. Retrieved from http://GerryStahl.net/cscl/papers/ch07.htm.
Stahl, G. (2002a). Understanding educational computational artifacts across community boundaries. Paper presented at the International Society for Cultural Research and Activity Theory (ISCRAT '02), Amsterdam, NL. Retrieved from http://GerryStahl.net/cscl/papers/ch03.htm.
Stahl, G. (2002b). Groupware goes to school. Paper presented at the 8th International Workshop on Groupware -- Groupware: Design, Implementation and Use (CRIWG '02), La Serena, Chile. Retrieved from http://GerryStahl.net/cscl/papers/ch11.pdf.
Stahl, G. (2003a). Knowledge negotiation in asynchronous learning networks. Paper presented at the Hawai'i International Conference on System Sciences (HICSS '03), Hawaii, HA. Retrieved from http://GerryStahl.net/cscl/papers/ch12.pdf.
Stahl, G. (2003b). Meaning and interpretation in collaboration. Paper presented at the Computer Support for Collaborative Learning (CSCL '03), Bergen, Norway. Retrieved from http://GerryStahl.net/cscl/papers/ch20.htm.
Suchman, L. (1987). Plans and situated actions: The problem of human-machine communication. Cambridge, UK: Cambridge University Press.
Thorndike, E. L. (1914). Educational psychology (Vol. I-III). New York, NY: Teachers College.
Vygotsky, L. (1930/1978). Mind in society. Cambridge, MA: Harvard University Press.
Winograd, T., & Flores, F. (1986). Understanding computers and cognition: A new foundation of design. Reading, MA: Addison-Wesley.