Strategies for sustaining interaction in online
discussion forums
and virtual communities
A structured poster session for AERA 2000
Chair/Discussant: Tim
Koschmann (tkoschmann@siumed.edu)
Alex J. Cuthbert Education in Mathematics, Science,
& Technology University of California at
Berkeley 4533 Tolman Hall #1670, Berkeley CA
94720-1670 (510) 643-6175 voice, (510) 642-3769 fax Email: alx@socrates.berkeley.edu |
Gerry Stahl Institute of Cognitive Science University of Colorado Boulder, CO USA 80309-0430 (303) 492-3912 voice,
(303) 492-2844 fax Email: Gerry.Stahl@Colorado.edu |
Online discussions and virtual communities promise
to play a key role in our visions of an enlightened and collaborative future
world. Yet, attempts to promote the use of such forums run into deep and
complex barriers. Instructors and
learners must deal with new forms of community, adopt innovative learning
styles, master new literacies, and handle unforeseen technical difficulties.
These, and other factors, can lead to reduced levels of online interaction and
lost learning opportunities.
What strategies can we develop to sustain
interaction in online discussion forums and virtual communities? What are the cognitive, social, and
technical issues surrounding participation in these communities?
This session brings together a wide range of
organizations and participants who are actively investigating: (a) the social
issues of participation and community membership, (b) the cognitive issues of
understanding discussion topics, and (c) the design issues involved in
supporting participants with different levels of technical proficiency.
The underlying assumption of the projects in
this session is that understanding cooperative knowledge building processes can
contribute to the design and improvement of the next generation of innovative
learning technologies. There are
important technical issues to be addressed here. However, other issues, such as the perception of shared
ownership, identity, and community affiliation, contribute to the levels and
forms of participation which influence the life-cycle of online discussions. How can teachers and educators benefit from
understanding these different factors?
And can integrating these perspectives lead to more productive and
self-sustaining discussions?
In this structured poster session, we will begin
with a discussion of the challenges faced by designers of online communities as
well as the issues faced by teachers trying to use these systems
effectively. This introduction will
outline the range of social, cognitive, and technical issues identified by the
different groups. This overview,
provided by the organizers, will be followed by a brief introduction to each of
the projects. The audience will then have about 45 minutes to tour the posters.
The poster participants will include research findings, descriptions, and
examples of the various environments. Following this, the discussant, Tim
Koschmann, will present his perspective on the strategies for sustaining
interaction in online communities.
The Turing Game: Understanding Identity In Online Worlds
Joshua Berman
& Amy Bruckman, Georgia Institute of Technology
Do men and women behave differently online? Can
you tell who is a man and who is a woman based on how they communicate and
interact with others on the Internet? Can you tell how old someone is, or
determine their race or national origin? In the online world as in the real
world, issues of personal identity affect how we relate to others. However,
identity in the online world is still poorly understood by both the general
public and the research community. Furthermore, it's difficult to explain the
complexity of these issues; they are much more readily understood when directly
experienced.
The Turing Game is a participatory,
collaborative learning experience about issues of online identity. A panel of
users all pretend to be a member of some group, such as a specific gender. Some
of the users, who are that gender, are trying to communicate that to their
audience. Others are trying to masquerade as being a member of that group. An
audience of users tries to discover who the true members are, by asking
questions and analyzing the panel members' answers. In this way, the
participants in The Turing Game learn about themselves, about others, and about
issues of online identity in general. At the same time, they have a fun and
personally engaging collaborative experience, either within a classroom or over
the Internet.
The Turing Game launched at
http://www.cc.gatech.edu/elc/turing on July 21, 1999. Within the first five
days, it has had over three hundred registrants. It will remain a public system
for the next several months. During this period, we hope to bring to bear a
variety of research techniques to extract useful information for community
designers, community members, and those concerned with issues of online
identity. The results of this research will be reported at AERA 2000.
The Turing Game is a project of the Electronic
Learning Communities (ELC) Group in the College of Computing at the Georgia
Institute of Technology. More information about the ELC Group can be found at http://www.cc.gatech.edu/elc/.
Helping Students Elicit Self-Explanation And
Clarification From One Another Through Personalized Electronic Discussions
Douglas Clark,
University of California at Berkeley, & Doris Jorde, University of Oslo,
Norway
In this study, we structure electronic
discussions to support students in helping other students explain and clarify
their own ideas. Research shows that students are more successful in achieving
learning goals when they engage in self-explanation (Chi, 1996; Chi, Bassok,
Lewis, Reimann, and Glaser, 1989). In
our own previous research, students who were prompted by interviewers to clarify their answers ultimately performed
better on posttests (Lewis, 1996). To further investigate this effect, we
constructed an educational project called "Probing Your Surroundings"
that integrates custom discussion, laboratory, and simulation software to allow
students to investigate, construct, and discuss thermal equilibrium principles.
Students start "Probing" by making predictions
about the temperature of everyday objects around them in the classroom.
Students then use thermal probes to investigate the temperature of these
objects and construct principles to describe the patterns encountered. The
"Probing" software then places students in electronic discussion
groups with students who have constructed explanatory principles which are
different from theirs. The student-constructed principles appear as comments in
the discussions. The groups critique
and discuss these principles, working toward consensus. This strategy of eliciting student beliefs
and then introducing them to alternative perspectives helps students develop a
"repertoire of models" (Linn, 1995) for explaining scientific
phenomena and contributes to sustained interaction in the online discussions.
Establishing a shared set of dimensions and
criteria for analyzing online discussions:
How can teachers and researchers assess student contributions?
Alex J.
Cuthbert & James D. Slotta, University of California at Berkeley
Students need to be guided as they develop an
understanding of how to participate in a discussion, provide constructive
comments, develop shared criteria, and select different representations and
comment types (Cuthbert, 1996). Similarly, teachers need to be able to generate engaging and productive topics as
well as assess student contributions to those discussions. How can teachers and students establish a
shared set of criteria for online discussions?
Can shared criteria encourage convergent processes such as negotiation
and consensus building?
As part of a seed grant from the Center for
Innovative Learning Technology (CILT, http://www.cilt.org), a group of expert
critics, teachers, and researchers are analyzing a series of experiments involving
online discussions. The discussions
were integrated into different learning activities in eighth grade science
classrooms, undergraduate engineering seminars, and teacher professional
development courses (see http://wise.berkeley.edu
for examples). The criteria for analyzing the discussions will be presented
along with new representational strategies for structuring those discussions.
TAPPED IN: Creating scalable, sustainable online
professional development communities
Judi Fusco
& Mark Schlager, SRI International
TAPPED IN™ is a platform-independent, Web-based,
real-time environment designed to
create a scalable, sustainable online community for teacher professional development (TPD) (see
http://www.tappedin.org). A central
tenet by which the community has been
developed is that a scalable and sustainable
community requires the participation of many organizations representing
a variety of approaches and
perspectives. By sharing TAPPED IN, the
organizations enable their affiliated teachers to gain access to expertise, ideas, and resources that no
single organization could provide by
itself. By having a larger community
that surrounds the many organizations
in TAPPED IN, we hope that our members (teachers and other education professionals) will be able to
easily find different resources to suit
their needs through the course of their career.
Our research investigates the implementation
process, TPD benefits and outcomes,
community building, and technology use and satisfaction using a combination of qualitative and
quantitative methods. We have found that enthusiasm and presence of
leaders are important, but how much and
in what form seems to be the important question, not so much who. Leaders are needed to stir the pot, adjust
the heat, and add new spices to
taste. With over 5000 members (as of
July '99), we seem to be reaching a
point where designated leaders are not needed on a day-to-day or even week-to-week basis. Will we ever be able to walk away and have
it stand on its own?
Sustaining online interaction in a CSILE
classroom
Jim Hewitt,
University of Toronto, Ontario, Canada
There is often a curious lack of sustained
interaction in electronic instructional communities. Guzdial (1997), in a study
of 35 university-level conferences at Georgia Tech, discovered that the average
size of the online conversations was only 2.8 notes (S.D. 6.5). Hewitt and Teplovs (1999) performed the same
analysis on 9 courses at OISE/UT and found similar results (mean thread length
of 2.69 notes, S.D. 3.01). In the
latter study, over 80% of the online conversations contained 4 notes or
less. It is not clear that these
findings are representative of web-based courses in general, but they do
contribute to a growing concern that relatively few electronic discussions last
more than 3 or 4 exchanges.
Why do so many online threads fail to
develop? This paper argues that there
are significant technical and logistical impediments to the growth of sustained
discussions in conventional threaded computer conferencing. In particular, certain patterns of
interaction often lead to the unintentional and premature termination of a
conversation (Hewitt, 1999). Threaded
architectures are compared to a promising discourse facility in a learning
environment called CSILE (Computer Supported Intentional Learning
Environments). The paper describes how
the design and use of the CSILE discussion facility differs from threaded
computer conferencing, and how these differences can promote sustained
interaction and in-depth inquiry.
Didn't your mother ever teach you to share?
Supporting collaborative
education research in the CILT Knowledge Network
Christopher
Hoadley, Center for Technology and Learning, SRI International
The Center for Innovative Learning Technologies
(CILT) is charged with improving collaboration and cumulativity across
researchers, teachers, and industry in educational technology research. I
present empirical results on what sorts of information researchers can and do
share, and barriers to doing so more effectively.
The CILT Knowledge Network (CILTKN) software
meets these needs by straddling the boundary between information source and
collaboration space, through the use of very low threshold interfaces (VLTIs)
and by integrating the software into existing researcher practices. Results
suggest that technology can significantly impact collaboration among
researchers, even if the researchers do not directly collaborate through the
technology.
The Carnegie Foundation's Scholarship of
Teaching Mission: Building community through supporting teachers' reflective
inquiry process
Desiree
Pointer, Tom Hatch, & Toru Iiyoshi, Carnegie Foundation
The Carnegie Foundation for the Advancement of
Teaching, in Menlo Park, CA, has developed an online workspace for the
"Scholarship of Teaching." As
this term is described by Lee Shulman,
the President of the Foundation, this involves uplifting the profession of
teaching by introducing a tradition of scholarship, consisting of making one's
work public, subjecting it to peer review, and constructing a shared sense of
participation within the teaching community. The online workspace developed by
the Carnegie Foundation is part of the Foundation's plans for a Knowledge Media
Lab, which will assemble (both literally and "virtually") diverse
media reflecting the Foundation's Scholarship of Teaching mission. Currently, three groups of teachers (two
groups of higher ed. professors, one group of K-12/ teacher educators) use the
workspace to post documents reflecting their inquiry into their own teaching,
give each other feedback on each others' work, discuss issues facing them in
their practice, and provide each other with resources. Recently, this sharing of
documents has moved from text-only to a platform which will allow participants
to post audio and video. The main
challenges we face are those of developing an intuitive interface which
participants (with a wide array of
technological expertise/lack thereof) will find compelling and relevant to
their inquiry process, as well as creating a stable cross-platform hardware
configuration to support the entire process.
WebGuide: Encouraging and supporting
collaborative knowledge construction, perspective-making/taking, and
negotiation in discussion forums
Gerry Stahl,
University of Colorado, Boulder
WebGuide strives to extend the discussion forum
paradigm in several directions: (a) It's goal is the collaborative
construction of knowledge, not simply the exchange of personal opinions.
(b) Ideas preserved in WebGuide are viewed within individual and group
perspectives, where alternative views on shared issues can be articulated.
(c) WebGuide also supports negotiation processes, so that ideas from
different perspectives can be synthesized and adopted as collaborative results.
WebGuide is an evolving Web-based discussion
medium in search of effective usage practices and appropriate social
configurations. A community of users is co-evolving along with it -- learning how
to exploit its affordances as they are implemented and tuned. This Fall, WebGuide will be introduced to an
international, interdisciplinary group of students and researchers. They will
use it as a medium for group reflection on computer support systems for
collaborative learning. Small group
activities designed by the participants will be structured and supported in the
software in ways to facilitate the effective use of WebGuide's knowledge
construction, perspective, and negotiation features. See the references section
for recent papers on WebGuide and issues for the next generation of
collaborative knowledge-building environments.
Fostering collaboration between national and
local educational organizations
Richard Wenn,
WestEd
EdGateway is an interactive Web-based
environment created to foster collaboration and the exchange of information.
EdGateway is currently being used by a variety of educational organizations
interested in using the World Wide Web to foster collaboration. Partners include: the US Department of
Education, the Environmental Protection Agency, the National Environmental
Education Advancement Project, Project Wet, Bay Area CREEC, Los Angeles CREEC,
the Coalition for Essential Schools, the San Diego Science Alliance, State
Education and Environment Roundtable, the Distance Learning Resource Network,
WestEd, the US Charter Schools Web site, and the Pacific Resource for Education
and Learning (PREL). EdGateway is
designed to promote learning through community-based collaboration and information
exchange. It provides organizations with the ability to create stand-alone Web
sites with interactive features that maintains a project's identity while being
supported under the EdGateway umbrella.
EdGateway provides these organizations with powerful
capabilities they could not afford to develop on their own and the flexibility
they need to customize the presentation of information for their region and
audience. By using the same development environment, costs are reduced and
clients are provided with a more robust body of knowledge created by the
participation of multiple communities working independently within a common
development environment.
References
Chi, M.T.H. (1996) Constructing self-explanations
and scaffolded explanations in tutoring. Applied Cognitive Psychology,
10, S33-S49
Chi, M.T.H., Bassok, M., Lewis, M., Reimann, P.,
and Glaser, R. (1989). Self-explanations: How students study and use examples
in learning to solve problems. Cognitive Science, 13, 145-182.
Cuthbert, A. (1996) Collaborative Design: A Cognitive Approach To Information
Resources. Paper presented at WebNet '96.
Guzdial, M. (1997). Information ecology of
collaborations in educational settings: Influences of tool. In the Proceedings of CSCL '97,
83-90.
Hewitt, J. (1999). An investigation of thread-death in computer conferencing. Paper presented at AERA '99.
Hewitt, J. and Teplovs, C. (1999). Threaded discourse and the problem of
conversation closure. Paper submitted
CSCL '99.
Lewis, E. (1996). Conceptual change among middle
school students studying elementary thermodynamics. Journal of Science
Education and Technology, 5(1), 3-31
Linn, M. C. (1995). Designing computer learning environments
for engineering and computer science: The scaffolded knowledge integration
framework. Journal of Science Education and Technology, 4 (2), 103-126.
Schlager, M., Fusco, J., & Schank, P.
(1998). Cornerstones for an on-line
community of education professionals. IEEE Technology and Society, Special Issue on Computers in
the Classroom: The Internet in K-12, 17
(4), 15-21, 40.
Stahl, G. (1999) WebGuide: Guiding collaborative
learning on the Web with perspectives. Paper presented at AERA '99. Available at: http://GerryStahl.net/publications/conferences/1999/aera99/
Stahl, G. (1999) Reflections on WebGuide: Seven
issues for the next generation of collaborative knowledge-building
environments. Paper submitted to CSCL
'99. Available at: http://GerryStahl.net/publications/conferences/1999/cscl99/