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Gerardo del Cerro The Cooper Union, New York City Assessing
Communication Modes in Students' Engineering Projects Collaborative research
generates vast amounts of data and information. Innovative engineering work by
undergraduate students is no exception. In such cases, optimization of
information usage may be made easier by devising electronic instrumentation
systems which 1)serve as repository of
relevantly coded information, and 2)function as
communication means among all the parties involved in the research at hand. Even in small-size
institutions where frequent personal interaction is a matter of course (such as
the Cooper Union School of Engineering), web-based information storage systems
may contribute to improve the outcomes of the educational process. Our work at The Cooper
Union consisted on an assessment study of communication modes and content used
by engineering students in a special project-course. The course topic, Robotics for Theater, focused on the
planning and construction of a robot from scratch, to support theatric
production as actor and prop. Our
intention was to challenge teaming and innovative design skills, identified as
key areas for engineering education by industry and the National Science
Foundation, and analyze communication modes and content.
Our assessment tools
included ethnographic observation, questionnaires, journals, and students’
expressions of their views on the communication and learning processes.
Web and video protocol analysis, pioneered by Leifer and others, were not
presently suitable because of the unique nature of our institutional
environment, which does not require distance learning.
In fact, our study could be used by other institutions as an example of
tailoring generic methods appropriately to their unique learning environments. Main
findings of our study: 1. Information-Resource
mobilization was fostered by the role of the advisor as information facilitator
and “weak tie” in the network, and also by the frequent informal contacts
among the students in the team. Information-Resource mobilization was inhibited
by intra-team trust and friendship, and by time constraints affecting the
development of the project. 2. Innovation was
fostered by intra-team trust, advising, and informal meetings. It was inhibited
by technical difficulties
encountered along the way, and by time constraints. 3. Interaction with
client showed gaps along the way. Probably due to time constraints, the field of
theatre did not become a fundamental reference of the project, unlike it had
been planned. Students seem not to have learned much from or about theater. 4. Team dynamics was
effective, although on occasion the division of labor separated the team
excessively. Frequent informal meetings and contacts, the time-intensive nature
of the project, and the trust ensured by friendship among the students helped
teamwork. 5. Intensive intra-team
communication via informal meetings made a difference in an innovative,
time-intensive project like the Robotics-for-Theatre. As a result of our
summative assessment we propose a formative (feedback for enhancing learning)
protocol, which includes use of a website as a project development locus for
students and window into the development process for instructors. Additionally, instructors will analyze videotapes of selected
student meetings to assess communication processes. This protocol is to be
applied to other engineering classes to improve the quality of teaching/learning
via feedback. The roles of the website
include intranet for communication, archive for product definition, repository
for student design journals, monthly report library, resource pointer, and
design workspace. By putting the
results of informal meetings out in view, students can assess the entire project
at all times and instructors can monitor progress and communication/teaming
processes. The proposed assessment
protocol will address the following issues: 1.
Resource mobilization for creative problem solving.
A Web-based team portfolio will be established to track the progress of
each student project. It will
feature a Product Definition section where definition and specification of the
product, formulated by the student designers and their client, are recorded.
It will also feature a Resource Mobilization section for periodic
gathering and analysis of how students access and utilize information for
creative problem solving. The
sources of information, as well as their relevance to the problem solving
process, will be recorded. A
timeline for the resource mobilization process will be maintained to facilitate
the students’ own evaluation of how timing of discovery of information propels
the flow of the problem solving process. The
client of the product development effort will monitor this archive of resource
mobilization, and provide feedback to the student designers to either reaffirm
or redirect the flow of information. 2.
Innovation and creativity. The team portfolio will feature a Project Profile section
where information utilization and student initiatives are recorded. This
provision will facilitate the instructor’s assessment of the students’ use
of technology, as well as their general problem solving skills. Each student designer is expected to demonstrate his or her
abilities to design as well as to analyze and interpret data, to identify,
formulate, and solve engineering problems, and to design a system, component, or
process to meet desired needs. In
addition, emphasis will be placed on assessment of the students’ understanding
of professional and ethical responsibility, and the need for life-long learning.
3.
Interdisciplinary requirements.
The team portfolio will feature an Interdisciplinary Elements section to
highlight the interdisciplinary characteristics of the project. Recruitment of
students from non-mechanical engineering disciplines to participate in the
student projects will be a priority during the initial team formation. Students will be encouraged to identify specific elements of
the product development process that they perceive to be interdisciplinary. 4.
Teamwork.
The team portfolio will feature a Teamwork section to track the birth and
growth of team design concepts, product components and modules, and general
interactions among the student designers. Videotaping
of selected student meetings will be used to aid in the assessment of the
students’ teamwork competencies such as conflict resolution, consensus
achievement, effective oral communications, and leadership. Each student will
assess the other team members. 5.
Communications.
A Communications section will be featured in the team portfolio to
provide a depository for student communications and feedback, minutes of
meetings, and student presentations. Monthly
review/assessment meetings will be held to identify blockage points of
information flow, and to continuously improve the communication channels
affecting the advancement of the product development process. 6. Management/Leadership. Each member of the team will rotate as a leader of the group, and will have periodic responsibility for managing the development of the project. The team leader will be responsible for periodically reviewing the ongoing assessment data and will give feedback to the group. |