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HCI: Human-Computer
Interaction (INFO 608) Fall 2002
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Course Description
This course focuses on the design and evaluation of interactive systems
from a user-centered perspective. You will learn about how people
perceive, process, remember, utilize, share and communicate about
information in work and non-work situations; and you will learn how
interaction technologies can take these human issues into account. You will
become familiar with design principles and evaluation techniques in the
field of human-computer interaction (HCI).
When you have completed this course, you will be able to:
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Describe the scope of study of HCI |
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Recognize the importance of user-centered design – and the consequences of
not paying attention to it |
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Understand basic principles of human memory, perception and learning and
how these relate to graphical user interface design |
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Describe the interaction between people, the work they do, the information
systems they use, and the environments in which they work |
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Adopt a user-oriented approach to the design of interactive computer
systems
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Adopt a user-oriented approach to the evaluation of interactive computer
systems
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Find and interpret the current literature in human-computer interaction |
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Course Textbook
There is one required textbook, and some supplementary readings that will be
made available on-line. The textbook that you must purchase is:
Preese, Rogers & Sharp (2002) "Interaction Design: Beyond Human-Computer
Interaction." Wiley.
Note: This is a new book; do not get the 1994 book by the same authors
entitled "Human-Computer Interaction" by mistake.
This is an excellent, up-to-date and thorough book. It is very carefully
designed to give you a systematic introduction to the broad field of
interaction design, which has replaced the more traditional narrow
definition of HCI as user-interface design.
We will be reading the text carefully from cover to cover. There is also an
excellent website associated with the text. Become familiar with this site
and use it along with the text book. |
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Reading Assignments
The main reading assignments are from the textbook and are listed below.
They will be supplemented by short additional readings.
Week |
Chapter |
Topic |
1 |
1 |
Introduction to HCI |
2 |
2 & 3 |
Foundations |
3 |
4 & 5 |
Foundations |
4 |
6 & 7 |
Design |
5 |
8 & 9 |
Design |
6 |
10 |
Evaluation |
7 |
11 & 12 |
Evaluation |
8 |
13 & 14 |
Evaluation |
9 |
15 |
Examples |
10 |
papers |
Special topics |
exams |
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No exams |
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Approach to Learning
This section of the course will engage in collaborative learning, where you
will learn by discussing course issues with your colleagues.
There will be weekly activities for hands-on engagement with the topics of
interaction design. Once you form into small project groups, you will have
projects to try out the ideas you are studying by sharing, discussing and
negotiating your creative ideas with the other members of your group. Your
group will decide on a presentation of the idea or design you come up with
to share with the rest of the class. By the end of the course, your group
will have a portfolio of small design projects, including documentation of
the ideas, sources and interactions that went into your design process.
You will learn by reading, reflecting, applying, explaining, sharing,
critiquing. Because all interactions are carried out on-line in Blackboard,
you will have a record of your learning. |
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Course Requirements
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Read the textbook carefully. Take notes. Think about the exercises.
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Discuss the textbook and other course issues in the Blackboard Discussion
Board. |
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Collaborate actively in a project group through Blackboard. Submit
designs for the weekly group projects. |
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Search for other resources (interactive designs in commercial products,
informative websites, research papers, etc.) related to the readings and
share these with the rest of the class. |
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Document your design rationale and the use of techniques from the textbook
or other sources that led to your weekly designs. |
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Do your collaboration within Blackboard, so that you and other course
members can review and reflect on the design process. |
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Grading
The course work will involve class discussions and weekly group projects.
Grading will be based half on your individual participation in the on-line
class discussions and in your project group, and half in the grade of your
project group for its portfolio of solutions to weekly design projects.
30% |
Participation in Project Group (individual grade) |
20% |
Participation in Class Discussions (individual
grade) |
50% |
Group Portfolio (grade shared by group members) ,
as follows: |
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10% |
Quality of Designs |
10% |
Design Rationale |
10% |
Use of Techniques in Textbook |
10% |
Use of Other Sources |
10% |
Creativity of Portfolio Presentation |
There will be no graded tests or final examinations. |
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Instructor's Background
Hi. My name is Gerry. You can contact me directly by email at
Gerry.Stahl@drexel.edu –- but it is often better to ask questions
through the Blackboard Discussion Board so that everyone in the class can
see your questions and my answers.
I am especially interested in the field of CSCL (Computer-Supported
Collaborative Learning). I think that collaborative learning is an exciting
and especially effective way to learn. I believe that there is great
potential to design good computer support for it. I have been experimenting
with a number of CSCL prototypes and have written many papers on the design
of interactive systems to support collaborative learning. We will be taking
advantage of what I have learned from my research in this course.
My background is in computer science and philosophy. Last year I worked at a
large research organization in Germany; before that I was a Research
Professor at the University of Colorado in Boulder. The last international
CSCL conference was at Boulder and I was the Program Chair for it.
Let me know if you have any questions about my background. You can see more
details and read my papers on my website. |
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